

After dispatching numerous problems, Space Marine Scouts on Calderis send out a distress call that they have been engaged by a substantial number of Chaos forces. They also destroy an Eldar strike force that was uncovering ancient ruins on Typhon with Sergeant Tarkus. With the help of Sergeant Thaddeus (who requested to be on the mission, originally hailing from that region), they successfully weaken the Chaos and Heretic forces holding the area. The Blood Ravens then return to Meridian to aid the 85th Vendoland in recapturing Spire Legis.

Aboard the Retribution, a recording was found that implicates a traitor within the Chapter who gave Araghast's forces the transmitting codes that were used to ambush the Blood Ravens when they first arrived on Aurelia. Araghast allows the Force Commander and his strike force to escape, and tells Eliphas that his vengeance can wait. Taunting them throughout their struggles is Araghast the Pillager, the Chaos Lord commanding the Black Legion forces.Īfter the Chaos Temple falls, the warp begins to tear the planet asunder which forces them to make an immediate evacuation.

Resisting intense artillery barrages from House Vandis forces and wave upon wave of cultists, the Blood Ravens discover a Chaos Temple and after a gruesome battle against summoned Daemons, destroy it completely.

After halting the Chaos raid, a combined Imperial Guard-Blood Ravens strike force returns to Aurelia to attack Legion forces dug into the area. They later encounter Chaos Space Marines of the Black Legion who are attempting to take over Angel Forge, led by Eliphas the Inheritor, a former Dark Apostle of the Word Bearers who was believed to have been killed on Kronus in Dark Crusade. After escaping the trap and leaving the area, the Force Commander and the Dreadnought Davian Thule move to rescue the Librarian Jonah Orion, who is under attack by Eldar forces that have unearthed ancient ruins and revived Wraithguards.Īfter receiving a distress call from newly installed Governor Elena Derosa, who had aided them against Vandis in the original campaign, the Blood Ravens proceed to Meridian's Angel Gate where bands of Orks, driven there by House Vandis forces, are looting the area. The distress signal turns out to be a trap, and the Blood Ravens are ambushed by traitor Guardsmen of House Vandis, the militia of the former governor of the subsector. The Force Commander and his strike force arrive on Aurelia, along with the newly requisitioned Strike Cruiser Retribution (replacing the Armageddon, destroyed over Typhon Primaris in the previous game), after receiving a Blood Ravens encoded distress signal. Two new environments are available in Chaos Rising to complement the three already available (the jungle/swamp terrain of Typhon, the deserts and canyons of Calderis, and the towering Gothic city-scape of Meridian). This is a conscious choice in the gameplay and will affect the ending of the game as well as what missions are available throughout the campaign for the player. the Force Commander, Jonah and the rest of the Squads under the player's command except for Davian Thule, who is the only member unaffected by corruption) are to turning to Chaos and betraying the Imperium of man. Corruption describes how close the player's Marines (i.e. In the campaign there are often multiple objectives which will complete a mission depending on which one a player chooses to complete, they will become more or less corrupted. New to Dawn of War II: Chaos Rising is the Corruption System. The campaign marks the return of the Blood Raven heroes from the previous game, the Chaos Lord Eliphas from Dark Crusade, Derosa as the new governor of Meridian, and the heretical Vandis. Chaos Rising is set one year after the events of Dawn of War II and the defeat of the Tyranid invasion (as well as the Eldar and Ork forces) of sub-sector Aurelia.
